POV-Ray : Newsgroups : povray.binaries.images : a too perfect dream-catcher : Re: a too perfect dream-catcher Server Time
29 Jul 2024 22:27:55 EDT (-0400)
  Re: a too perfect dream-catcher  
From: Samuel Benge
Date: 15 Sep 2013 13:00:02
Message: <web.5235e76b4fb377628f71e70b0@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:
> Just testing the solution suggested to a thread in p.windows ("ah, to
> dream", 11th September 2013 by galenwolfe)
>
> scene p.t.scene-files
>
> Texturing and context is left as an exercise for the user.
> (the "spider" and the feathers are not provided)

Great work, Le Forgeron! It's so tempting to try my hand at this as well
(despite having other projects to work on :P). I'm wondering how this can be
accomplished using a polar coordinate system (maybe using geodesic geometry?).

Sam


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