POV-Ray : Newsgroups : povray.newusers : Profile along curve. Yes? : Re: Profile along curve. Yes? Server Time
14 May 2024 10:10:43 EDT (-0400)
  Re: Profile along curve. Yes?  
From: LanuHum
Date: 7 Sep 2013 01:50:01
Message: <web.522abda7b097185d7a3e03fe0@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:

>
> // create the shape (profile)
> #declare TableLegShape =
> spline {
> natural_spline
>  0/10 Pt1
>  1/10 Pt2
>  2/10 Pt3
>  3/10 Pt4
>  4/10 Pt5
>  5/10 Pt6
>  6/10 Pt7
>  7/10 Pt8
>  8/10 Pt9
>  9/10 PtA
>  10/10 PtB
>  }
>

>
> // the final shape
> #declare TableLeg =
> #declare ctr = 0;
> union {
>  #while (ctr < 1)
>   object { TableLegSegment rotate z*0
>    translate TableLegShape (ctr)
>    }
>   #declare ctr = ctr + 0.00025;
>  #end
>  }

Thank you, very good! :)
But, 2 more question:
sphere_sweep use spline point radius. This is transform scale from a point to a
point.
Example:
 sphere_sweep {
    linear_spline // spline type
    4, /7 number of <x,y,z> points, radius
    <-1.50, 1.00,-0.5>, 0.25
    <-1.50, 0.00, 1>, 0.15
    < 0.50, 0.00, 0>, 0.35
    < 1.50, 0.50, 2>, 0.15
1.How it make in while?
2.What define numbers in spline 0/10, 1/10 and so on???


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.