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"MichaelJF" <mi-### [at] t-onlinede> wrote:
> "MichaelJF" <mi-### [at] t-onlinede> wrote:
> >
> > Another idea is to have one (and a second for the rounded version) reference
> > mesh and transform the vertices within proper groups due to your desired
> > proportions. You can create even an uv-mapping which musn't be changed due to
> > the transformations.
> >
> I forgot to mention that in this case the mesh2-syntax is more helpful. Store
> the vertices in an array, transform them and put them out as a mesh2. Once you
> have crafted the other entries (faces indices, normals, uv-vertices, uv-indices
> and so on) you must not change them.
>
> Best regards,
> Michael
Sounds like it will work. I'll give that a try... sooner or later :) Or I could
just go the same route as whoever wrote the Rounded_Box macros, and just make
union and merge versions.
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