POV-Ray : Newsgroups : povray.binaries.images : Beveled_Box.inc : Re: Beveled_Box.inc Server Time
29 Jul 2024 22:25:14 EDT (-0400)
  Re: Beveled_Box.inc  
From: MichaelJF
Date: 5 Sep 2013 16:45:01
Message: <web.5228ecb34f6fbf057012c190@news.povray.org>
"MichaelJF" <mi-### [at] t-onlinede> wrote:
>
> Another idea is to have one (and a second for the rounded version) reference
> mesh and transform the vertices within proper groups due to your desired
> proportions. You can create even an uv-mapping which musn't be changed due to
> the transformations.
>
I forgot to mention that in this case the mesh2-syntax is more helpful. Store
the vertices in an array, transform them and put them out as a mesh2. Once you
have crafted the other entries (faces indices, normals, uv-vertices, uv-indices
and so on) you must not change them.

Best regards,
Michael


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