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"Cousin Ricky" <rickysttATyahooDOTcom> wrote:
> This took a surprisingly long time to render
Good job, Ricky; it looks nice! Needs a more interesting environment, though ;)
My version took longer to render than I thought it would, too, even though it
was built out of clipped & unioned geometry, and didn't use many standard CSG
operations.
You might gain a few PPS by specifying your own bounded_by objects (POV-Ray
doesn't always produce the most efficient bounding boxes on its own), and also
by making the base object a slice of the final object. That is, the base object
would be a single "lobe" that would then be copied and rotated about the center.
Sam
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