POV-Ray : Newsgroups : povray.newusers : ex post facto difference - "negative" objects : ex post facto difference - "negative" objects Server Time
14 May 2024 09:11:38 EDT (-0400)
  ex post facto difference - "negative" objects  
From: Bald Eagle
Date: 27 Aug 2013 15:55:00
Message: <web.521d03c823c5d1d9bcfd532f0@news.povray.org>
We have difference.
We have inverse objects.

Can I plot, say a wall, and then subtract away doorways with negative objects?
It would vastly simplify things to be able to define a room - an addition with
said negative doorway, and automagically open a doorway to that room when it's
added into the scene - rather than having to go search through the code ... or
an include file ... to find out where to insert the right box in a difference
statement.

Just a thought.

It would be cool to make things go through walls in animations with a large
negative-space sphere surrounding a smaller "positive" sphere.
Or a black hole traveling through space.
Or the invisible man walking through a cloud of smoke...


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