Thomas de Groot <tho### [at] degroot org> wrote:
> On 25-8-2013 1:26, Samuel Benge wrote:
> > My eye is inexorably drawn to the craft's texture near the waterline, however.
> > It seems the wind lapping at the murky water would leave a stain on the hull.
>
> This is extremely difficult to do because of the pigment_patterned
> texture resulting from the proximity macro used. I cannot use a layered
> texture (impossible over a patterned texture) and I cannot average it
> with a partially transparent texture which makes the end product
> semi-transparent.
>
> At present, I am at a loss how to do this correctly.
Can't you make a new pigment_pattern that combines the proximity pattern and a
new stain pattern?
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