POV-Ray : Newsgroups : povray.binaries.images : After 3750 iterations : Re: After 3750 iterations Server Time
29 Jul 2024 22:21:07 EDT (-0400)
  Re: After 3750 iterations  
From: Anthony D  Baye
Date: 20 Aug 2013 19:30:01
Message: <web.5213fbe839efb861328783aa0@news.povray.org>
Ger <ger### [at] NoSpamthankyou> wrote:
> On 08/20/2013 02:02 PM, Anthony D. Baye wrote:
> >
> > More often than not, one side will be bigger than the other.  That is all the
> > process requires.
> >
> > The way you're doing it, you should at the very least make your factor a random
> > amount.
> >
> >  From the page where I got the idea, it looks like he may be using a constant
> > value but randomly choosing whether to shrink or expand.
> >
> > still, I think the process will work as I've stated.
> >
> > Regards,
> > A.D.B.
> >
>
> I don't know which method is better because each relies on one or more
> random streams. The best way to figure that out is to run a series of tests.
>
> --
> Cheers
> Ger

My greatest concern is quality of result, rather than most efficient solution.

3D art us usually a compromise between the two.

I'm currently working on a solution in C++ that will output a PoV-Ray mesh.
I'll post the results when I get the kinks worked out.

Regards,
A.D.B.


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