|
|
Ger <ger### [at] NoSpamthankyou> wrote:
> On 08/20/2013 02:02 PM, Anthony D. Baye wrote:
> >
> > More often than not, one side will be bigger than the other. That is all the
> > process requires.
> >
> > The way you're doing it, you should at the very least make your factor a random
> > amount.
> >
> > From the page where I got the idea, it looks like he may be using a constant
> > value but randomly choosing whether to shrink or expand.
> >
> > still, I think the process will work as I've stated.
> >
> > Regards,
> > A.D.B.
> >
>
> I don't know which method is better because each relies on one or more
> random streams. The best way to figure that out is to run a series of tests.
>
> --
> Cheers
> Ger
My greatest concern is quality of result, rather than most efficient solution.
3D art us usually a compromise between the two.
I'm currently working on a solution in C++ that will output a PoV-Ray mesh.
I'll post the results when I get the kinks worked out.
Regards,
A.D.B.
Post a reply to this message
|
|