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Switching the placement of the inverse statement did the trick.
{whew!}
Thanks, sometimes these simple things really tie me up for far longer than they
ought to.
I need to develop a suite of "noobie tools" to help visualize these things
better.
Transparent spheres for blobs, transparent halves of planes, lines from light
locations to point at coordinates, etc.
Then I can turn on "hand-holding mode" while I create my scenes, and then turn
it off for the final render.
Oy. What would I do without you guys?
Many thanks as always!
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