POV-Ray : Newsgroups : povray.binaries.images : Mesh leg bones : Re: Mesh leg bones Server Time
30 Jul 2024 04:11:35 EDT (-0400)
  Re: Mesh leg bones  
From: MichaelJF
Date: 12 Aug 2013 15:30:00
Message: <web.5209372f975c0a2fd9fa81c30@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 12/08/2013 7:47 PM, Stephen wrote:
> >
> > And remove the one from the line above.
>
> #local INT = difference {
> object {  Tibia }
> plane {y, Level*Slice  }
> plane {y, (Level+1)*Slice inverse}
> }
>
> --
> Regards
>      Stephen

Sorry Stephen,
but as ever I was to inaccurate. That was the thing I had in my mind...
Please forgive me,

Michael


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