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I have an inside vector, I'll make sure it's properly placed.
I may have a hole or two, but I believe they are small.
At first I thought that a "blank" render was from slicing an infinitely thin
hollow mesh, so I did a CSG difference on 2 copies of the tibia, and that seemed
to work reasonably well once they were of sufficiently differing sizes to nest
within each other. When they weren't, I got interesting partial bones from the
CSG subtraction. That's part of why doing a simple slice, and failing, is so
puzzling.
I'll see if processing the mesh helps any.
Thanks for the advice.
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