POV-Ray : Newsgroups : povray.binaries.images : Mesh leg bones : Re: Mesh leg bones Server Time
30 Jul 2024 04:24:23 EDT (-0400)
  Re: Mesh leg bones  
From: Bald Eagle
Date: 12 Aug 2013 06:30:01
Message: <web.5208b915975c0a2f45338b700@news.povray.org>
I have an inside vector, I'll make sure it's properly placed.

I may have a hole or two, but I believe they are small.
At first I thought that a "blank" render was from slicing an infinitely thin
hollow mesh, so I did a CSG difference on 2 copies of the tibia, and that seemed
to work reasonably well once they were of sufficiently differing sizes to nest
within each other.  When they weren't, I got interesting partial bones from the
CSG subtraction.  That's part of why doing a simple slice, and failing, is so
puzzling.
I'll see if processing the mesh helps any.

Thanks for the advice.


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