POV-Ray : Newsgroups : povray.binaries.images : Mesh leg bones : Re: Mesh leg bones Server Time
30 Jul 2024 04:23:21 EDT (-0400)
  Re: Mesh leg bones  
From: MichaelJF
Date: 12 Aug 2013 02:10:01
Message: <web.52087b99975c0a2fd9fa81c30@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> So, I have my bones all separated and renderable as mesh objects.
>
> It appears I can "slice" it once, with a plane, but not twice.
> Nor can I intersect or difference the mesh bone with a thin box object.
>
> What gives?
> Do I need to upgrade from 3.6 to 3.7?
> Do I need some sort of include file to be able to intersect objects?

If you have seperated the bones with Wings, most likely your are missing the
inside vector. Inspect your "Tibia.inc" if there is an inside vector definition.
If not try to add "inside vector y".

Also holes can produce trouble, best repaired using MeshLab.

Best regards,
Michael


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