POV-Ray : Newsgroups : povray.binaries.animations : Unknown pixelation at high quality. : Re: Unknown pixelation at high quality. Server Time
29 Apr 2024 08:07:20 EDT (-0400)
  Re: Unknown pixelation at high quality.  
From: Bald Eagle
Date: 31 Jul 2013 18:00:01
Message: <web.51f98830f1a430a373fc9ebb0@news.povray.org>
It took a while to write, then fix, then go around and around in total n00b math
circles, etc.

I was very happy to get the belts to work nicely using cones to mimic a v-belt,
to have one gray cone to give the eye something to follow and perhaps enhance
the sense of motion, and to get the belt to sag somewhat and not look so
perfectly CG.
In the event I have time, I might try to add some psudo-random shaking and
wiggling to the belt, and maybe the frame.

Though maybe I ought to work on learning layered textures and synching up the
normal with the texture.  Considering using isowood.

I followed Friederich Lohmueller's animation tutorial.  DTA is what he
recommended on his site, it seemed trivial (it was! Yay! :) ) and I figured it
was good for a first animation to use what obviously worked, and then perhaps
proceed from there.

Is there a reason to use png vs bmp for animation?

I tried the other program - seems to get rid of most of that artefact dross.
Do you think it's just a function of DTA, or the AVI encoding format?
TMPGEnc is outputting it to m1v format, so I have no reference.

Thanks so much for the help.


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