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Indeed, that would be trivial for a point or dozen.
I guess my actual question is:
(a) can this be done to objects, unions, etc.
for example: [fake illustrative code]
object(My_Object) * -1
InvVector (My_Object), Mirror (My_Object) ... you get the idea.
and/or
(b) is there a way process an SDL file to switch from left handed to right
handed world coordinates?
Sorry for the confusion.
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