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clipka <ano### [at] anonymousorg> wrote:
> The first image was rendered with the standard anti-aliasing mode 2,
> taking 6 seconds to compute. Note the moiree effects near the horizon,
> which are resistent to any increase in anti-aliasing quality settings.
>
> The second image was rendered with the new anti-aliasing mode, taking
> only 5 seconds to compute. Note how the distant moiree is replaced by
> random noise.
In my experience, method 2 works better for most scenes, but method 1
(non-adaptive) wins hands down for checkered planes. I have achieved results
similar to your 2nd and 3rd images using method 1 with jitter (+AM1 +J). What
is the advantage of your new method over method 1? Is it adaptive like method
2?
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