POV-Ray : Newsgroups : povray.binaries.images : Isosurface woes : Re: Isosurface woes Server Time
2 Aug 2024 10:27:42 EDT (-0400)
  Re: Isosurface woes  
From: jceddy
Date: 15 Jul 2013 16:35:00
Message: <web.51e45beab644a79d314aa6840@news.povray.org>
Thanks for the help, guys.

I changed the component from .gray to .red. I also found that I was able to
decrease the max_gradient a bit, and now the image renders in about half the
time it was previously.

Also simplified the max() to take 4 args instead of nesting.

I modified the iso to subtract the inverse of the crackle pigment, as well...I
realized belatedly that this actually works better for when I'm composing it
into the object it fits into, since I know the result takes up *at least* the
space that the original rounded cylinder did. I did have to increase the size of
the bounding box a bit so stuff sticking out on the ends of the cylinder don't
get cut off.

I avoided using fn_superellipsoid because it didn't give me quite the control I
wanted.

I attached an image of the working cylinder.

I'll try to remember to post an image (at least a rough draft) of the thing I'm
working on that will use it.

I think this could be pretty cool in an image using radiosity to make the red
really glow, but haven't had the patience to do any kind of test render yet.


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