POV-Ray : Newsgroups : povray.binaries.images : MSOCP : Re: MSOCP Server Time
29 Jul 2024 22:31:01 EDT (-0400)
  Re: MSOCP  
From: Mr
Date: 15 Jul 2013 07:15:01
Message: <web.51e3d8a09b3b97d0ed29e82f0@news.povray.org>
"s.day" <s.d### [at] uelacuk> wrote:
> You guessed it, melting sphere on a checkered plane..
>
> Just trying out an SSLT render, and I thought isosurfaces/media were slow! It
> is not too bad if I just use AA as in this sample but if I throw in a bit
> of focal blur the render times skyrocket when it hits the SSLT object. However,
> I do like this feature so now need to think of a good scene to use it in.
>
> Sean

Wow! indeed, would you by any chance agree to share the code for this material?
If it still looks good on our test objects, I would love to include it with our
sample materials here:
http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray#Sample_Materials

my idea would be to switch the current snow material I made with this one and
rebrand the former one as "iceberg" after a few tweaks. Or maybe keep both snows
as one for close up and the other for backgrounds, depending on tests.

In any case, feel free to use/modify the materials already there,they only need
a few changes of size and coordinate system to be used outside of Blender's
povray exporter.


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snowmaterialsample.png


 

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