POV-Ray : Newsgroups : povray.binaries.images : Medias and interior : Re: Medias and interior Server Time
30 Jul 2024 00:30:00 EDT (-0400)
  Re: Medias and interior  
From: Fractracer
Date: 29 Jun 2013 07:50:02
Message: <web.51cec98c32fa5b8b916440570@news.povray.org>
andrel <byt### [at] gmailcom> wrote:
> On 29-6-2013 10:07, Fractracer wrote:
> > Thomas de Groot <tho### [at] degrootorg> wrote:
> >> On 28-6-2013 12:17, Fractracer wrote:
> >>> After six months of intensive works i have some 'beautyfull' pictures, blobby
> >>> humans inspired par F Munoz include files, medias spheres, twisted shape made by
> >>> math formula. All in a big sphere who give shining at objects.
> >>>
> >>
> >> The twisted arms are interesting although I would prefer them not to end
> >> in detached blobs, but rather thinning out and connected.
> >>
> >> Be careful about too much reflections. ;-)  I think that the scene would
> >> be more interesting with much less reflections, especially the ground.
> >>
> >> While the scene may hint at different things, I miss a clear story
> >> behind it. The rather loose elements do not seem to be related to each
> >> other. Story telling is also part of a good render :-)
> >>
> >> Thomas
> >
> > It's hard to end the twisted arms without detached blobs, because the shape is
> > made by maths formulas with sinh - maybe can I use a test to see the distance
> > between two points, but this is a big code...
>
> Have you considered a cylinder (or cone, if they are not of equal size)
> between every sphere and the next.
> That is not so much extra code.
>
>
> --
> Everytime the IT department forbids something that a researcher deems
> necessary for her work there will be another hole in the firewall.

Yeah, it's an idea, I go to try this. Thanx.


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