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Thomas de Groot <tho### [at] degrootorg> wrote:
> Which makes me guess - like Jim - that the problem resides within the
> TextLabel.inc file itself. Gharryh, I suppose you include this file into
> your main scene? In any case, examine the code around line 23 in the
> include file. Big chance that the missing } is found there. If not,
> experiment by adding } successively at the end of each material block
> and render, starting with the end of the file and gradually shift it
> higher if the render works well. As soon as the render fails, you have
> found the area to examine closely. I often do it that way when in
> serious doubt.
>
> Succes!
>
> Thomas
Solved the problem by removing all the old textures from the origional file and
creating a new one and that solved the problem. This is the content of that
file:
[code]
// POV-Ray version 3.7 Include File
// File: MyMaterials.inc
// Last updated: June 2013
// Description: This file contains my material defenitions.
#ifndef(MyMaterials_Temp)
#declare MyMaterials_Temp = version;
#version 3.5;
#ifndef(__colors_inc)
#include "colors.inc"
#end
#declare MyRedLed = material {
texture {
pigment {Red filter .6}
finish {
specular .7
roughness .02
}
}
interior{ior 1.5}
}
#declare MyGreenLed = material {
texture {
pigment {Green filter .6}
finish {
specular .7
roughness .02
}
}
interior{ior 1.5}
}
#declare MyAcrylic = material {
texture {
pigment {Green filter .9}
finish {
specular 1
roughness .005
reflection .1
ambient 0
diffuse 0
}
}
interior{ior 1.4}
}
#declare MyRedClearPlastic = material {
texture {
pigment {Red filter .8}
finish {
specular 1
roughness .001
reflection .1
}
}
interior{ior 1.4}
}
#declare MyGreenClearPlastic = material {
texture {
pigment {Green filter .8}
finish {
specular 1
roughness .001
reflection .1
}
}
interior{ior 1.4}
}
#version MyMaterials_Temp
#end
[/code]
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