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Hi,
I was using PovRay for two 3d-wallpapers for now. Everthing is scripted (i don't
like the idea of using pov-ray with models) -- but sadly i had to post-process
the last one a little.
So .. in the one i uploaded, i had a problem with the reflection .. which is the
reason, i had to post-process it (blur the reflection; and then also add grain,
to make the editing less visible -- i didn't like to do that, but i didn't like
to rerender it either). The problem was, that the volume-light isn't reflected.
I used media and a reflective plane:
media {
scattering { 1, 0.1 }
intervals 30
samples 10,40
method 1
variance 0.5/128
confidence 0.95
}
plane {
<0, 1, 0> (-3)
pigment { color rgbf <1.0, 1.0, 1.0, 0.0> }
finish { reflection 0.3}
}
so .. for future-images: Is there a way to achieve that?
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