POV-Ray : Newsgroups : povray.binaries.images : Glass balls, via bullet physics : Re: Glass balls, via bullet physics Server Time
30 Jul 2024 06:18:06 EDT (-0400)
  Re: Glass balls, via bullet physics  
From: Samuel Benge
Date: 27 May 2013 13:45:00
Message: <web.51a39aa4628c53bec75db5d50@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> Well it is a bit soon for me to be using PovRay as a renderer. I want to
> be able to use Blender properly first. But you intrigued me.
> I downloaded the latest version of Blender (2.67a)
> In User Preferences > Renderer. Enable POV-Ray 3.7
> Expand the section and in Preferences (at the bottom of the section)
> Set the location of the PovRay exe.
> //..\..\..\..\..\..\Program Files\POV-Ray\v3.7 RC7\bin\pvengine64.exe
>
> Save User settings.
>
> In Blender set PovRay as the render engine and render.
>
> I got that chequerboard pattern screen then PovRay started and the scene
> rendered in PovRay. When I closed Pov the image appeared in Blender.
>
> I actually had pvengine.ini open in the PovRay editor (Windows) and this
> entry changed.
>
> [LastRender]
> SceneFile=QUICKRES
> OutputFile=c:\users\stephen\appdata\local\temp\tmpydyozc.png
> HistogramFile=
> IniOutputFile=
> CurrentDirectory=C:\Program Files\Blender Foundation\Blender
> SourceFile=C:\Program Files\Blender Foundation\Blender\tmpoluh0u.pov
>
> I changed PovRay's behaviour to close on completion and the whole cycle
> took about 4 seconds for a simple scene.

Thanks for that, Stephen! I didn't think to expand the addon entry in user
preferences to find the option. Figured I'd just get the link to the
documentation and "Report a Bug" like usual.

Stephen <mca### [at] aolcom> wrote:
> On 27/05/2013 12:21 PM, Stephen wrote:
> > I am having a problem with this. I can render a scene in PovRay if I
> > have created it after I enable POV-Ray 3.7 as the renderer. But if I try
> > to render an old scene (I only have one that I made myself) the PovRay
> > renders fails.
>
> FYI
> If I export the model as an OBJ then import it into a new scene. It will
> render in Pov.

OK, the same thing is happening over here. Gonna have to file a bug report now
:(

Sam


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