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"OJD" <nomail@nomail> wrote:
> looking for some feed back on a date palm macro I'm working on.
>...
> -manual bounding of branches and leaves gave a 350% speed increase.
Wow! That's interesting to know. I don't understand how or why it works, though.
I would assume that auto-bounding would give the best speed(?) unless there are
difference/merge CSG objects present.
>
> trees as rendered called with below settings
>
> // scale, rotate, trans, height, trnk width, trnk crv amt, num of palms, palm
> twist base, palm twist increment, dead hangers, num of dates, rnd seed
A *long* macro entry! But obviously necessary. I have a model of my own --my
'generic human' CSG model --that I was thinking of recoding for animation, as a
macro. It would probably require this many macro entries and more, for all the
joint rotations. I had not attempted it for just that reason-- as seemingly a
rather cumbersome macro to use -- but it's nice to know that someone else is
using more than just a few parameters, when necessary. So I guess a lengthy
macro is not such a foreign concept after all. Your set-up inspires me. :-)
I really like your image, the palm fronds look quite nice and realistic. I'd
love to see a close-up.
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