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"Nekar Xenos" <nek### [at] gmail com> wrote:
>
> It's very easy to convert spheres like this into blobs:
> Just use "blob{" as you would to make a "union{" of spheres
> Then change "sphere{SpherePos, SphereRadius etc}"
> to "sphere{SpherePos, SphereRadius, BlobStrength etc}"
>
> Start with a BlobStrength of 1. If it is too thick or thin, change it
> accordingly.
>
Hey, thanks for the example code. I'll try this out and see what happens. I'm
guessing that I don't need to 'scan/trace' my image_map and model at the
high-resolution I've been using, as blobs are joined together smoothly,
automatically filling in the intervening gaps.
BTW (and this is a bit off-topic): For your jazz-musician scene and its
neon-signs (the sphere_sweeps), did you experience any of the 'clipping'
problems that are being discussed? I didn't see any obvious problems in your
renders.
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