OK, I made some subtle changes and improvements:
* added a 'quilted' normal pattern to the flashing lights
* some 'bumpers' onto the front--more traced spheres. (Why a flying police car
would need bumpers is a mystery, though!)
* and finally added some occupants! (My 'generic human' CSG model that I've been
working on for years.) They needed faces, so I used a photo of myself. They're
twins!
And I managed to smooth out the raised outline around the windshield, by
re-writing my eval_pigment 'image_map scanning' code to be more precise. There
are many more spheres now, and no gaps. (Part of the problem was human error--my
top-down windshield image render was made at 3000X3000 pixels, but I was
scanning it at an odd reduced rez.) I wanted to get this code working correctly,
before attempting a different technique for the outline. I think it looks pretty
good as-is, except in extreme close-up.
Post a reply to this message
Attachments:
Download 'police_car_w2.jpg' (328 KB)
Preview of image 'police_car_w2.jpg'
![police_car_w2.jpg](/povray.binaries.images/attachment/%3Cweb.51839a01bc86cdec2d977c20%40news.povray.org%3E/police_car_w2.jpg?preview=1)
|