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"Kenneth" <kdw### [at] gmailcom> wrote:
> A close-up of the windshield area. (Hmm... it looks like the outline needs even
> MORE spheres; or else my technique needs some additional finessing.)
Hi Kenneth,
Nice model, I assume the muffler is the bit at the back towards the bottoms, if
not how did you do that shape in CSG?
As several people have already pointed out, I would go for a blob for the window
surround, I tend to always use blobs for this kind of modelling (unless I can
workout a good spline path for a sphere_sweep). If you can workout the spline
(not one of my strong points) then a sphere sweep would be best.
I have been looking through old unfinished scenes as well, mainly ones I gave up
waiting for the renders to complete due to heavy use of isosurfaces but with a
quad core, POV v3.7 and a bit more patience I may get them finished.
Sean
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