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Alain <kua### [at] videotron ca> wrote:
> > Thomas de Groot <tho### [at] degroot org> wrote:
> >> On 12-4-2013 15:03, s.day wrote:
> >>> Would be nice to see a radiosity version of this image as well (I assume the
> >>> lighting is ambient currently?)
> >>
> >> Strange you say this. This *is* a radiosity version ;-)
> >>
> >> Currently:
> >>
> >> radiosity {
> >> pretrace_start 0.08
> >> pretrace_end 0.004
> >> count 50, 500
> >> nearest_count 10, 5
> >> error_bound 0.6
> >> recursion_limit 2
> >> low_error_factor .3
> >> gray_threshold 0.0
> >> minimum_reuse 0.010
> >> maximum_reuse 0.1
> >> brightness 1
> >> adc_bailout 0.01/2
> >> normal off
> >> media off
> >> always_sample off
> >> }
> >>
> >> Thomas
> >
> > Oops.. sorry, I guess looking at the inside of the windows it shows radiosity
> > effects, I think the shadows of the buildings on the road and to a certain
> > extent the shadows on the walls in many areas look too consistent, I would
> > expect them to darken a bit as they get into corners etc..
> >
> > I assume you have ambient_light set to zero in the scene? (looking at the
> > darkness inside the windows would point to this being set I guess).
> >
> > Will look more closely before I comment again ;-)
> >
> > Sean
> >
> >
>
> Rendered with version 3.7, so, ambient get automativaly turned OFF as
> soon as radiosity is activated.
> You can tell it use version 3.7 when you see double values after count
> and nearest_count, as well as the presance of maximum_reuse.
>
>
> Alain
If you have heard the saying ignorance is bliss, then I must be very happy ;-)
I have not tried the new double values on 3.7 do they make much difference to
performance? (always looking for ways to speed up a render).
Sean
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