POV-Ray : Newsgroups : povray.binaries.images : Cog : Re: Cog Server Time
30 Jul 2024 06:28:03 EDT (-0400)
  Re: Cog  
From: s day
Date: 9 Apr 2013 18:45:01
Message: <web.516499c379d3061a55f8a6c10@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> On 04/08/2013 09:59 AM, James Holsenback wrote:
> > Playing around with blender ... something kind of industrial. I think
> > I'll refine the model, but like where it's going.
>
> Reworked the model ... not as much bevel on the gear edges. Played
> around with the textures a bit more. I like this version better.

This is a much better model, I like your use of irid definitely an under used
feature.

I have just started playing with sculptris, I never got my head around blender
but intend to give it another go at some point. Sculptris however is amazingly
easy to use.

Sean


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