POV-Ray : Newsgroups : povray.binaries.images : Gancaloon: Old City street corrected : Re: Gancaloon: Old City street corrected Server Time
30 Jul 2024 08:24:25 EDT (-0400)
  Re: Gancaloon: Old City street corrected  
From: Kenneth
Date: 30 Mar 2013 11:55:06
Message: <web.51570ab446841a7dc2d977c20@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> ...I have done that kind of texturing, mostly by using
> Sean Day's textures as a basis. They consist of complex layers using
> slope and altitude. At present, the buildings are using a proximity
> macro texture...
>

Both of those techniques sound intriguing indeed. (I have not yet played around
with proximity textures; they seem to be quite amazing.) Do you have a link to
Sean Day's slope/altitide stuff? I would like to take a look at it, as it
apparently solves what I assumed to be a real problem!


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