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"Solar Mike" <wem### [at] yahoo ca> wrote:
> Alain <kua### [at] videotron ca> wrote:
> > > "nemesis" <nam### [at] gmail com> wrote:
> > >> just cubes, a bit of translation and rotation, lit by pure radiosity and a good
> > >> measure of DOF love :)
> > >
> > > BTW, didn't like the overlapping, so instead I unioned all cubes, then
> > > differenced from the union of the "flowers". Takes a lot more rendertime and
> > > sadly leaves artifacts that don't go away, but liked it better
> > >
> > Coincident surfaces.
> > Did you try randomising the depth of the flowers? Just something like 1%
> > variation of the depth will do the trick...
> >
> >
> > Alain
>
> This might be coincident surfaces but it kinda looks like bug 183 to me. If so,
> you should be able to get rid of the artifacts by setting the default texture to
> tclay.
>
> Cheers,
> Mike
well, just tried it and got nothing better. coincident surfaces it is
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