POV-Ray : Newsgroups : povray.binaries.images : cube meadow : Re: cube meadow Server Time
30 Jul 2024 02:18:29 EDT (-0400)
  Re: cube meadow  
From: nemesis
Date: 28 Feb 2013 12:20:01
Message: <web.512f91732528e3a1352a052d0@news.povray.org>
"Solar Mike" <wem### [at] yahooca> wrote:
> Alain <kua### [at] videotronca> wrote:

> > > "nemesis" <nam### [at] gmailcom> wrote:
> > >> just cubes, a bit of translation and rotation, lit by pure radiosity and a good
> > >> measure of DOF love :)
> > >
> > > BTW, didn't like the overlapping, so instead I unioned all cubes, then
> > > differenced from the union of the "flowers".  Takes a lot more rendertime and
> > > sadly leaves artifacts that don't go away, but liked it better
> > >
> > Coincident surfaces.
> > Did you try randomising the depth of the flowers? Just something like 1%
> > variation of the depth will do the trick...
> >
> >
> > Alain
>
> This might be coincident surfaces but it kinda looks like bug 183 to me. If so,
> you should be able to get rid of the artifacts by setting the default texture to
> tclay.
>
> Cheers,
> Mike

well, just tried it and got nothing better.  coincident surfaces it is


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