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Alain <kua### [at] videotron ca> wrote:
> > "nemesis" <nam### [at] gmail com> wrote:
> >> just cubes, a bit of translation and rotation, lit by pure radiosity and a good
> >> measure of DOF love :)
> >
> > BTW, didn't like the overlapping, so instead I unioned all cubes, then
> > differenced from the union of the "flowers". Takes a lot more rendertime and
> > sadly leaves artifacts that don't go away, but liked it better
> >
> Coincident surfaces.
> Did you try randomising the depth of the flowers? Just something like 1%
> variation of the depth will do the trick...
>
>
> Alain
This might be coincident surfaces but it kinda looks like bug 183 to me. If so,
you should be able to get rid of the artifacts by setting the default texture to
tclay.
Cheers,
Mike
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