POV-Ray : Newsgroups : povray.binaries.images : a blob doodle : a blob doodle Server Time
30 Jul 2024 02:27:31 EDT (-0400)
  a blob doodle  
From: nemesis
Date: 15 Feb 2013 16:25:02
Message: <web.511ea79689e61d8cebb90cbd0@news.povray.org>
// friday abstract

#local best = yes;

global_settings {
    ambient_light .8
    max_trace_level 16
    adc_bailout .2
}

#local m = material {
    texture {
        pigment { rgb .05 }
        finish { diffuse .4 ambient .01 specular .3 roughness .05 metallic 1
conserve_energy
        #if (best) reflection { .8, 1 metallic 1 fresnel 1 exponent 3.8} #end
        }
    }
  interior { ior 1.31 }
}


union { // whole scene

blob{
  threshold .16
#local i = 0; #while (i<150)

#local f = 1;
  sphere{0, 1, f scale 5-i/11 translate z*i/5 rotate y*i*50}
  // just to add a bit more substance
  sphere{0, 1, f scale 5-i/11 translate z*i*1.02/5 rotate y*i*49.8}
#declare i = i+1; #end

 material {m}
}


// spot above
light_source { <0,2,0>*10 color 5 spotlight radius 20 falloff 60 point_at 0 }

// blueish tint above
light_source { <3,3,5>*85 <.4,.7,1>*3 spotlight radius 20 falloff 60 point_at 0
}
// reddish bellow
light_source { <3,-16,-15>*55 <1,.4,.4>*7 spotlight radius 20 falloff 60
point_at 0 }


//light_source { <3,5,10>*55 <1,1,4>*2 spotlight radius 20 falloff 60 point_at 0
shadowless }

// transform whole scene (instead of camera)
rotate -<37,0,0>
#local here = z*45+y*2;
translate here
rotate z*30
}


camera { location -z*2 look_at 0 angle 50
    #if (best) aperture 7 blur_samples 8*3 focal_point here-z*2 #end
    right x*image_width/image_height
}


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