POV-Ray : Newsgroups : povray.off-topic : How to read source code? : Re: How to read source code? Server Time
29 Jul 2024 02:32:06 EDT (-0400)
  Re: How to read source code?  
From: Mr
Date: 8 Feb 2013 04:05:01
Message: <web.5114bf06f5f10c30ed29e82f0@news.povray.org>
"Mr" <nomail@nomail> wrote:
> >
> > Kind of like using Moray or Blender to generate POV-Ray SDL.
> >
>
> Of course I must disagree, have you actually tried Blender's POV-Ray exporter,
> it has options to choose whether to insert line breaks or not for meshes
> readability, it inserts comment sections to clarify which does what, you can
> specify it where to put your files, and pass  command line arguments along to
> it.
>
> And if you find anything not clean, just tell me what, I'll correct it,  or help
> you do it  yourself if you want (the exporter's Python code is GPL licenced so
> it's free for any use)
>
> If you think it's "not clean" because you just want to see primitives instead of
> mesh2, it's not hard to implement, just that nobody requested it yet, as opposed
> to other features like hair export that I added right away.
>
> To get back on topic, I don't think of visual 3D editors as generating dirty POV
> code, I see them more like tools to generate a draft to be improved by little
> tweaking(or left as is when you are satisfied with the result or in a hurry).

Actually I forgot about that, but there is even a feature to replace stuff with
custom POV code, making stand in primitive objects unneccessary IMHO, yet again,
I'm open to suggestions .


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.