POV-Ray : Newsgroups : povray.off-topic : Games : Re: Games Server Time
28 Jul 2024 20:32:59 EDT (-0400)
  Re: Games  
From: nemesis
Date: 24 Jan 2013 13:05:01
Message: <web.510177aed1d9df83ebb90cbd0@news.povray.org>
scott <sco### [at] scottcom> wrote:
> >> And man, does it look gorgeous. For example the volumetric light effects
> >> are simply astounding (for example when you look directly at the sun
> >> through a foggy atmosphere, every geometric detail obstructs the light
> >> rays as they should...)
> >
> > yeah
> >
> > then again, those are not perfect math curves
>
> Nobody has got a monitor capable of displaying perfect math curves yet :-)
>
> Seriously though, if your goal is to create a bitmap representation of
> the math curve, what difference does it make if you check every pixel in
> the image to see if it lies on the curve, or you convert the curve into
> a list of pixel-sized straight lines and then colour those pixels?
> Different maths but same result.

sorry, I was impersonating Andrew


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