clipka <ano### [at] anonymous org> wrote:
> Am 18.01.2013 15:03, schrieb Mr:
>
> > -will this solve the problem of bright edges with SSLT giving characters a
> > wireframed edge? (maybe by allowing SSLT to really consider smooth a meshe's
> > edge when its normals are specified as such)
>
> Not directly; but while working on the bump-mapping support, I also
> tackled the related problem of those bright wireframe edges. (See my
> latest posts in the "Young Teens 5" thread for a sample.)
>
> > -Will the modifications allow to do some UVmapped tangeant normal perturbations?
> > (maybe using the slope map with a syntax to say that channels RGB corresponds to
> > XYZ/UVW)
>
> No. Such a feature is on my to-do list, but I haven't tackled it yet.
You're simply the best ! :)
Post a reply to this message
|