POV-Ray : Newsgroups : povray.binaries.images : bump-mapped SSLT : Re: bump-mapped SSLT Server Time
30 Jul 2024 02:15:26 EDT (-0400)
  Re: bump-mapped SSLT  
From: Mr
Date: 19 Jan 2013 06:35:01
Message: <web.50fa83e273a335b5d0fcb440@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 18.01.2013 15:03, schrieb Mr:
>
> > -will this solve the problem of bright edges with SSLT giving characters a
> > wireframed edge? (maybe by allowing SSLT to really consider smooth a meshe's
> > edge when its normals are specified as such)
>
> Not directly; but while working on the bump-mapping support, I also
> tackled the related problem of those bright wireframe edges. (See my
> latest posts in the "Young Teens 5" thread for a sample.)
>
> > -Will the modifications allow to do some UVmapped tangeant normal perturbations?
> > (maybe using the slope map with a syntax to say that channels RGB corresponds to
> > XYZ/UVW)
>
> No. Such a feature is on my to-do list, but I haven't tackled it yet.

You're simply the best ! :)


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