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clipka <ano### [at] anonymous org> wrote:
> Am 08.01.2013 05:44, schrieb clipka:
> > Just figured out how to integrate bump-mapping into SSLT:
>
> I guess I should mention that this, once again, is a patch to POV-Ray.
> (Not scheduled for 3.7.0, unfortunately.)
What do the various spheres represent? various scattering amounts?
I don't really see any bumpy surface in the part receiving more light,Maybe the
picture is too small. I do see scattering occur, but this is already the case in
current version, maybe the fact that there is normal perturbation at grazing
angle is what you mean? would it be possible to see it with less fresnell
falloff, so that the actuel lit part gets some normal bumps?
I would love to try it for character skins (but i'm patient). Maybe this means
that slope effect could be used for some peach fuzz as well?
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