clipka <ano### [at] anonymous org> wrote:
>
> Those artifacts can be avoided with a patch...
That's quite amazing.
I had always thought that these kinds of anomalies were 'unfixable'--a natural
consequence of the smooth_triangle normals at the edges of objects. (As in 2.4.8
in the docs, "The shadow line artifact.") The only *partial* solution I've ever
found (which has been noted in the past) is the use of 'double_illuminate.' But
that was always kind of a kludge.
Your patch would be *most* welcome!! Nice work.
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