POV-Ray : Newsgroups : povray.binaries.images : The Orthographic Decapitation : Re: The Orthographic Decapitation Server Time
30 Jul 2024 04:21:02 EDT (-0400)
  Re: The Orthographic Decapitation  
From: MichaelJF
Date: 15 Dec 2012 15:15:00
Message: <web.50ccda15b526f5228c12479d0@news.povray.org>
"gregjohn" <pte### [at] yahoocom> wrote:
> clipka <ano### [at] anonymousorg> wrote:>
> > The whole reason for this effect is that the camera must shoot its rays
> > from /somewhere/ - infinity won't work, as it's not a good value to do
> > math on ;-). So the rays are shot from the plane going through the
> > camera position and being perpendicular to the camera direction. If one
> > of your figures sticks its head through this plane, the camera rays will
> > hit (and thus see) only his inside, effectively decapitating him.
>
> Thanks for the articulate explanation.  I still think the diagrams in the povray
> camera docs drive me crazy: when I eventually figure out how to do some new
> trick, it seems it was after I left a blind alley I was led to from my
> presumptions about the picture of the angles, etc.
>
> Anyway, this was an idea I saw at StackOverflow for sprites.  And this is the
> one case where povray knocks all other apps flat for being able to make a bunch
> of sprites at once.

Moving away an orthographic camera usually yields nothing since the camera is
orthographic.
That is the nature of an orthographic camera.
You must fit your scene into the orthographic view.

Best regards,
michael


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