POV-Ray : Newsgroups : povray.binaries.images : Photon frenzy : Re: Photon frenzy Server Time
2 Aug 2024 14:15:04 EDT (-0400)
  Re: Photon frenzy  
From: Bruno Cabasson
Date: 14 Dec 2012 06:50:01
Message: <web.50cb11a5f4b20914aa45fdf0@news.povray.org>
"Bruno Cabasson" <bru### [at] cabassoncom> wrote:
> "Cousin Ricky" <rickysttATyahooDOTcom> wrote:
> > "Bruno Cabasson" <bru### [at] cabassoncom> wrote:
> > > playing with (a lot of) photons, here is a recent render with a flint-glass
> > > material, and an isosurface inspired from Mike William's tutorial
> >
> > Wow!  How long did that take?
>
> I was playing on my small laptop, with a small AMD P920 quad-core @1.6. I took
> about 6 hours, 74+ million surface photons were stored. I needed that many in
> order to have smooth results in some areas where light is 'diluted'. If you
> shoot too few photons, you don't event see caustics in cases like this ...
>
> B.
>
>
> PS: Thanks for the 'wow'.

I take the occasion to say that such scenes would benefit from multi-cores
photon shooting.


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