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> I have it figured out, by not using the orthographic camera, but pulling the
> camera way back from the object and then zooming in. It didn't work the
> first time because I had a mix-up in my math.
>
> Camera distance increased by 1000
> --
> Ger
So basically you change the Cam0Location to something like
#declare Cam0Location = < 0 , 1 ,-1000>;
which puts it to -1000 on the z-axis. How would you zoom in then after that?
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