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Thomas de Groot <tho### [at] degroot org> wrote:
that limitation has been difficult!)
>
> I think that underwater scenes are very difficult to do because of this
> interaction between media and object colours. If I am correct, this can
> be rather extreme. The /natural/ colours lighted by the environment are
> very subdued but when lighted by a lamp for instance, the colours become
> very bright. I remember a scene by Jim Charter (shark) a couple of years
> ago, which showed a nice render.
>
Yes! In real life, that does seem to be so. In my scene, when the spotlights
impinge on interesting objects, they look quite colorful (and at the brightness
level I want.) But trying to balance that against their 'unlit' look has been a
real challenge, because of the atmospheric media and its intrinsic murkiness.
(That's basically why I added emission media to the scattering media, to even
things out a bit.)
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