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"Ed Sweet" <esw### [at] gmail com> wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
> > On 11-11-2012 16:08, Ed Sweet wrote:
> > > "Ed Sweet" <esw### [at] gmail com> wrote:
> > >>>
> > >>> Now, for a view from its surface!
> > >>>
> > >>> Thomas
> > >>
> > >> Here's what I have so far...needs lots of work -- blurred in Photoshop to make
> > >> it look a little better.
> > >
> > > A better try, using a (scaled tiny) heightfield for the foreground, and
> > > Photoshop color adjustment to compensate for the yellowing from the relatively
> > > deep air.
> > >
> >
> > I truly like this! Next stage would be to use a POV media instead of
> > photoshop ;-) but this gives an excellent idea.
> >
> > Thomas
>
> Here it is with "autotone" in Photoshop.
I actually placed the heightfield inside the media to render. Heightfield was
scaled
scale < 0.05, 0.003, 0.05>
and placed on the surface of the torus (radius = 5, minor radius = 0.2).
Might try to use a Trace() command to populate the surface with desert bushes or
something.
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