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Thomas de Groot <tho### [at] degroot org> wrote:
> Hmm... The trade off might be too much. What I now see is an undulating
> wall which, if seen straight on, might not be a real issue, but seen
> from the side, like in the image, this looks artificial.
>
> Thomas
TBH, I'd rather have it looking like this, than have holes in it from too low a
max_gradient.
But, like I said, I have some ideas for fixing the texture problem.
As for the Iso-csg libraries, I've heard of them, but never looked at them. At
the moment, I'm more interested in doing it myself.
Regards,
A.D.B.
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