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I'm still trying to figure out the mortar, but I managed to get a continuous
wall of bricks as a single isosurface. Unfortunately - as far as I can tell -
this method doesn't allow the random variation in the wrinkles pattern that I
get from building the wall brick by brick but it does, however, solve the
problem I was having with the max_gradient...
I guess it's a tradeoff for now.
I've been thinking that I might be able to construct a brick pattern with a
random wrinkles texture in each brick, and use that for the wall, but I'd have
to think about it a bit.
as usual, comments and suggestions are welcome.
Regards,
A.D.B.
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