#declare headRotation= 90*y*clock;
#include "myIncWhichDeclaresObjectNamedBody.inc"
object {body transform{someTransform} etc.}
Suppose you've declared an object in povray as above.
Stepping back to a discussion of the philosophy of programming, exactly how is
this object similar and how is it different from an Objective-C object?
(Not quite interested in Java, Smalltalk objects for now.)
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