POV-Ray : Newsgroups : povray.binaries.images : Chains physics : Re: Chains physics Server Time
2 Aug 2024 16:22:47 EDT (-0400)
  Re: Chains physics  
From: HenryW
Date: 15 Oct 2012 12:45:01
Message: <web.507c3d4db7a930befa13f6e10@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> Hi all:
>
>    This is getting really dangerous... I managed to fix the segfaults on
> Koppi's bullet physics playground, and now the fun has no end. I even
> managed to add bare mesh support, as the lib3ds code was there and
> almost finished, and this opens a whole universe of "now possible"
> scenes. I don't know how I'm going to get any serious work done from now
> on...
>
>    For the moment there are no compound nor constrains, just rigid meshes
> linked together because of the geometry and careful placement: the
> simulation does it's job, and the links work, even if sometimes break
> due to accuracy problems (still haven't decided if it's a bug or a feature).
>
>    Let's see if I can stop playing, so I can fork Koppi's code to create
> a more POV-oriented version: I'm envisioning some simple features that
> will make the life of any POV user much easier...
>
> --
> Jaime

Wow, these are really impressive. I want to start playing around with Koppi's
bullet physics playground. Anyone have tips on getting it working on OS X?

Henry


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