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"Tek" <tek### [at] evilsuperbrain com> wrote:
> I hope you don't mind, but your post inspired me to try this in an entirely
> different way: Instead of placing spray particles through a mask, I just draw
> the mask as an object pigment with some turbulence to create the spray effect.
>
> Obviously this is far less realistic, but it's very quick to trace.
>
> Here's the code in case you want to give it a try:
> pigment {
> object {
> union {
> sphere_sweep {
> cubic_spline
> 5,
> <-1,1>, .1,
> <-.5,0>, .2,
> // move away from the surface to thin out the spray
> <1,0,-.1>, .1,
> <2,1,-.2>, .1,
> <2,2,-.3>, .0
> }
> difference {
> cylinder { -z, z, 1 }
> cylinder { -z, z, .7 }
> #for ( a, 0, 360-45, 45 )
> box { -z, <.15,1,1> translate -x*.7 rotate z*a }
> #end
> }
> }
> rgb 1, rgb <1,0,1>
> }
> #local noiseScale = .004;
> scale 1/noiseScale
> warp { turbulence .1/noiseScale octaves 2 lambda 4 }
> scale noiseScale
> }
>
> --
> Tek
> http://evilsuperbrain.com
of course, I don't mind. I'm only doing it this way because I can't use a
pigment... (see my post in p.general for details)
Regards,
A.D.B.
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