Nothing fancy, at the moment. Just a static point emitter with trace and
eval_pigment thrown in.
I still have quite a bit to do: The scattering is Rand_Normal from rand.inc
Mu = 0.0
Sigma = 1.0
using a spherical angle system (random phi and theta to give particle
trajectory).
Eventually, the emitter will move along a path dictated by one spline, and aim
at a path dictated by another spline -- at least, that's the plan for now.
the stencil image will be optional, so it will be fairly versatile, perhaps even
useful for animations...
comments/suggestions?
Regards,
A.D.B.
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