POV-Ray : Newsgroups : povray.binaries.images : Gancaloon: River Harbour (wip 3) : Re: Gancaloon: River Harbour (wip 3): Randomness problem Server Time
30 Jul 2024 16:28:14 EDT (-0400)
  Re: Gancaloon: River Harbour (wip 3): Randomness problem  
From: Stephen
Date: 4 Oct 2012 03:55:00
Message: <web.506d4097bc036305f2eb76540@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 3-10-2012 22:24, Stephen wrote:

>
> Which is an excellent quality :-)
>

It can be a bit irritating, though.


>
> There is silt and silt. The finest particles will remain in suspension
> longer and, in the end, you will not see much difference between the
> central flow of the river and its borders. Well, close up maybe some but
> not dramatically so, with some transparency as a bonus, but all depends
> on the power of the stream.
>

Okay, no more arguments.



>
> Indeed, but now you are making my work very difficult ;-)
>

:-P

> The water transition between river and sea has been designed on
> "planetary" scale. This means that the whole water surface you see in
> the scenes is a huge sphere. It would be nice to control the river water
> from point to point but that would mean a break up of the sphere and a
> difficult design in the end. I am not (yet) up to that I must confess.
>

And you say that *I* am making your work difficult. Look in the mirror that you
promised Le_Forgeron.

PS A polished shield would make a believable mirror.

Stephen


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