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Thomas de Groot <tho### [at] degroot org> wrote:
> Thanks for sharing this technique, Sam, and a great image.
Thank you, Thomas.
Jaime Vives Piqueres <jai### [at] ignorancia org> wrote:
> On 22/09/12 22:20, Samuel Benge wrote:
> > And it's... even more Bullet physics fun :)
>
> Yeah... this seems like a bulletphysics.org forum these days! :)
I'm pretty sure it's your fault, somehow :)
> > The results aren't perfect
>
> The home-made scan process seems to have worked decently, and the
> texturing it's awesome, like if they were coined just a few seconds ago.
I was shooting for a few weeks longer than that, but thanks!
> BTW, I tried to do a very similar scene, but I can't get cylinders to
> work on Koppi's playground...
Well, there's always Blender, and the POV exporter I wrote for it. All you have
to do is select your objects and export them; I didn't complicate the process in
any way. (A first, eh? :D) If you do go the Blender route, here's a tip: never
save your scene after recording physics to the IPO.
"Robert McGregor" <rob### [at] mcgregorfineart com> wrote:
> Beautifully done Sam, the gold looks so real!
TY. I'm fairly certain they didn't use real gold for this coin. Mine is looking
rather oxidized, and as we know, gold is too noble for that sort of indecency ;)
If anyone's interested, I've attached the bump maps used for the image.
Sam
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