Thomas de Groot <tho### [at] degroot org> wrote:
> From what I see, the end result of the physics animation is much better
> (with objects) than what Poser Physics does (its ragdoll animation is
> good). Somehow I remain with objects not touching each other and
> floating in space within a bowl (See image; Poser render). The objects
> fall very rapidly into position and then remain thus for the rest of the
> animation, even after about a thousand frames.
It looks like the collision shapes just aren't corresponding to the actual
geometry closely enough. Is a hull or mesh collision shape available in Poser
Physics?
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